procedure: Using athletic
tape, mark a hexagon (six sided shape) on the floor. The length
of each side should be 24 inches (60.5 cm), and each angle should
work out to be 120 degrees. The person to be tested starts with
both feet together in the middle of the hexagon facing the front
line. On the command 'go', they jump ahead across the line, then
back over the same line into the middle of the hexagon. Then,
continuing to face forward with feet together, jump over the next
side and back into the hexagon. Continue this pattern for three
full revolutions. Perform the test both clockwise and anti-clockwise.
scoring: The athletes score is the time taken to complete
three full revolutions. The best score from two trials is recorded.
Comparison of the anti-clockwise and clockwise directions will
show if any imbalances exist between left and right movement skills.
advantages: This is a simple agility test to perform, requiring limited equipment and space.
disadvantages: Only one person can perform the test
at a time.
comments: If you jump the wrong line or land on a line then the test is to be restarted