Topend Sports

Six Football

Six Football is a new sport created by Steven Jesse in August 2020. Six Football is a hybrid sport, which combines the 6 football codes of Rugby, American Football, Canadian Football, Australian Football, Gaelic Football and Soccer. The ball used is round.

Equipment Required:

1. a round ball (size 5)
2. International rules football goalposts
3. Jersey
4. Shorts
5. Long Socks
6. Bboots with studs.
7. Scrum cap
8. Mouthguard

Sport Description

1. Players: There are 20 players. There are 3 reserve players.

2. Match Duration : Just like soccer. 2x45 minutes and there is extra time. if a tie then it must be continued until there is a winner.

3. Kickoffs : Just like American Football. Kick Off is a type of free kick. kick off style like American Football but the ball is only placed on the ground in the halfway. (not placed on a tee).

  Receiving a kickoff :

Just like Rugby. A member of the receiving team gaining possession of the ball on a kickoff may attempt to advance it as far as he can toward the kicking team's goal line before being downed. Once the ball carrier is downed, The Six ball can be moved up the field by either carrying it or kicking it. when passing the ball it can be thrown forward. (forward pass) Forward pass can be thrown using hands or feet. The opposition can stop players moving up the field by tackling them. Only players carrying the ball can be tackled and once a tackle is completed the opposition can compete for the ball. 

4. Ruck: just like Rugby. After compete for the ball or tackle, a ruck will sometimes form. This occurs when at least one player from each side bind onto each other with the ball on the ground between them. Additional players may join the ruck, but must do so from behind the rearmost foot of the hindmost teammate in the ruck (often referred to as "coming through the gate") and bind onto the body of a teammate.

5. Maul

just like Rugby. A maul is formed when a player carrying the ball is held by one or more opponents, and then one or more of the ball carrier's teammates bind onto the ball carrier. Players that join the maul must join from behind the hindmost foot of their most hindmost teammate. Players in the maul must try to stay on their feet, although the ball carriers may go to ground as long as they make the ball available immediately. Deliberately collapsing, jumping on or dragging players out of the maul is illegal. Players not in the maul or who leave the maul must retire behind the hindmost foot of the player at the back of the maul. The maul successfully ends when the ball or a player carrying the ball leaves the maul, the ball ends up on the ground (becomes a ruck), or the ball is carried over the sideline.

6. Scrum

just like Rugby. A scrum is a way of restarting the game safely and fairly after a minor infringement. It is awarded when when an opposing player makes a hard tackle or when the ball is trapped in a ruck or maul with no realistic chance of being retrieved. A team may also opt for a scrum if awarded a penalty. It is also awarded to the passing or kicking team if the ball hits the referee.

A scrum is formed by the eight forwards from each team binding together in three rows. The front row consists of the two props (loosehead and tighthead) either side of the hooker. The second row consists of two locks and the two flankers. Behind the second row is the number 8. This formation is known as the 3-4-1 formation. The two packs of forwards engage with each other so that the heads of the front-rowers are interlocked with those of their opponents. Front-rowers always aim for the gap to the left (as they see it) of their opponent. The two locks in the second row bind directly behind the front row with their heads between a prop and the hooker. The flankers bind either side of the locks, and the number 8 binds behind and between the two locks.

7. Mark: just like Australian Football but only if the player gets the ball inside 40

8. Line-out

Just like Rugby. A line-out or lineout is a means by which, in rugby union, play is restarted after the ball has gone into touch. When the ball goes out of the field of play, the opposing team is normally awarded a line-out; the exception is after the ball is kicked into touch from a penalty kick, when the team that was awarded the penalty throws into the line-out.

A line-out is formed by players from each team "lining up" inside the touchline and a player from the side that did not put the ball into touch throwing the ball back into play.

A line-out is one of the two methods of restarting play after the ball has gone into touch, the other is the "quick throw-in" (sometimes referred to as a quick line-out). Due to the specific rules placed on quick throw-ins they are uncommon in a rugby match with the majority of restarts from touch taking the form of a line-out.

9. Penalties and free kicks

Just like Rugby. Penalties are awarded if a player is involved in foul play, makes a high tackle, ruck or maul, or is involved in dangerous play at scrums and line-outs. Foul play includes intentionally or repeatedly offending, throwing the ball into touch, obstructing the opposition, or misconduct.

10. Scoring

A. A try (6 points) is scored when the ball is touched to the ground in the area between the opposition's try line and before the dead ball line (the "in goal") or scored when a live ball is advanced into, caught in, or recovered in the opposing team's try zone.

B. point(s)-after-try

* Field Goal (1 Points) scored by a placekick or dropkick through the goalposts
* Conversion (2 Points) scored by what would normally be a try (use Forward Pass or Run)

C. Drop Goal (3 points) or (4 Points) if get Mark in Inside 40.

D. Penalty Goal (3 points)

E. Goal Net (2 Points) or (5 Points) if get Mark in Inside 40.

F. Behind (1 Points) Kicking the ball between a goal and a behind post

Field Description:

A Six Football pitch (or field) is 68 m (74 yards) wide and 112-122 m (122-133 yards) long. The try lines (or goal lines) stand 100 m (110 yards) apart. (use Rugby League pitch)

The field of play is a fixed size:  100 m (110 yards) long and 68 m (74 yards) wide and does not include the line markings, meaning all touchlines and dead ball lines are considered out of play.

The game uses two large posts usually set 6.5 metres (7 yd) apart, and connected 2.5 metres (2.7 yd) above the ground by a crossbar with a goal net that could extend behind the goalposts and attached to the crossbar and lower goalposts, as in Gaelic football. A further 6.5 metres (7 yd) apart on either side of those and not connected by a crossbar are 2 small posts, known as behind posts, as in Australian rules football, used for point scoring from kicks (drop goals, penalty goals and conversions). Six to twelve metres beyond each goal-line is the dead ball line. The area between these two lines is called the in-goal area, and varies from field to field.

The dead ball lines and the touch-lines (side lines) make up the boundary of the field of play. If the ball (or any part of the body of a player in possession of the ball) touches the ground on or beyond any of these lines, the ball is said to be dead and play must be restarted. This is done by one of two ways - if the ball goes dead then play restarts at the 20 metre line (the one closer to where it went dead). If it goes into touch, a scrum is played.


just like Rugby League, Lines with distance markers transverse the field every 10 m (11 yards) perpendicular to the touch lines. The distances ascend from each goal line towards the halfway line, which is marked "50" (similar to a typical American football field). These lines, as well as the goal lines, dead ball lines and touch lines are 15 cm (6 inches) wide and white in colour, the only exception being the 40-metre (44-yard) lines, which are usually coloured red to distinguish them for the determination of 40-20 kicks in play.

The broken lines 10 metres (11 yards) and 20 metres (22 yards) in from the touch lines are 10 cm (4 inches) wide and white in colour.

The distance markers on the playing field are white with a red outline. These numbers are 2 m (6.6 feet).

but what is unique is the combination of Markings and Two fifty-metre arcs: a circular arc at each end of the field drawn between the boundary lines at a distance of 40 m from the centre of the goal-line. (like AFLX)

there is something unique here. if the player is outside the 40m arc, the player who gets the ball can be tackled and ruck or scrum, but if the opposing player gets the ball inside the 40 then the player gets a Mark, then it is not allowed to be tackled and there is no ruck or scrum. players are also not permitted to score a Try. players are only allowed to score goals from Drop Goal (4 Points) or score a goal into the goal net (5 Points)

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