Ultimate Frisbee Glossary
Here are some of the more unusual terms that you may come across if you go to watch or play a game of ultimate frisbee.
Air bounce: a backhand or forehand throw that is aimed slightly downward, but then buoyed up by a cushion of air.
Bid: an impressive (but usually failing) attempt at diving to catch the frisbee.
Blade: an extreme version of the reverse curve - a forehand throw (for right handers) that goes high in the air and curves left.
Clog: to prevent good cuts by standing in the way of your teammates.
Corkscrew: like a hammer throw but the frisbee is held in a backhand grip rather than a forehand grip.
Hack: a foul.
Hammer: an overhead throw with a forehand grip in which the frisbee is released at an angle so that it flattens out and flies upside down.
Huck: a long throw; equivalent to a bomb in football.
Pull: the throw that begins the possession, much like a kickoff in football.
Reverse curve: a backhand throw to the left that curves right (for right handers); or a forehand throw (for right handers) to the right that curves left.
Scoober: a fast, difficult-to-intercept throw; similar to a hammer, a scoober is held overhead, but with a backhand grip.
Swill: what a bad throw is called.